The Arrival of the Arbites Class DLC and the Battle for Tertium in Darktide
When fans of Darktide got wind of the Arbites Class DLC’s release, they couldn’t help but celebrate the accompanying free update known as the Battle for Tertium. This pivotal update marks a significant evolution in gameplay, particularly by introducing a campaign mode. Gone are the days of merely grinding through repetitive maps for gear—players can now embark on an immersive journey that offers a deeper narrative experience.
Campaign Mode: A Narrative Journey
One of the standout features of the Battle for Tertium is the newly integrated campaign mode. This mode provides a storyline that continues beyond the initial prologue, capturing players’ attentions with bespoke voiceovers and beautifully crafted cutscenes. It’s a welcome shift that transforms the grind into an adventure, as players encounter unique enemy spawns along the way. These elements not only spice up gameplay but also enhance emotional engagement, making each mission feel purposeful rather than a mindless chase for loot.
Continuation of Darktide’s Story
While exciting details about future expansions remain tightly sealed until a rumored announcement on November 11, Fatshark, the game’s developer, has assured us that the narrative of Darktide will progressively unfold. Victor Magnuson, the design director, emphasizes that new pieces of the game will contribute to the overarching narrative. His belief is clear: engaging storytelling can be gradually laid out piece by piece—creating an experience akin to assembling a puzzle where each mission reveals more of the bigger picture.
The Challenges of Building a New World
Contrary to the rich lore drawn from Warhammer Fantasy for the Vermintide series, crafting the world of Darktide required a fresh perspective. The team faced the unique challenge of bringing to life a distinctly original planet within the Warhammer 40,000 universe. Magnuson narrates how this differed significantly from previous projects, noting that the Vermintide titles had a wealth of material to pull from, thanks to established adventures in the lore. For Darktide, however, they had to create Tertium from scratch, visualizing elements of the Warhammer universe that had seldom been explored before.
The Fascinating Role of Trains in Missions
An intriguing aspect of the mission design in Darktide has been the inclusion of trains—something Magnuson says has become a staple. The creative decisions surrounding mission design were influenced, at least in part, by a notable meeting with Games Workshop representatives. Among them, artist and miniature sculptor Jes Goodwin expressed a desire to see trains and train stations come to life within the game. This exchange spurred the decision to integrate trains as not just a backdrop, but a prominent feature that shapes mission objectives and atmosphere.
Building a Community of Players
The team at Fatshark faces the ongoing challenge of accommodating diverse player experiences. Magnuson highlights the difficulty in delivering a narrative that resonates universally, noting that players might come to each mission with varying backgrounds and expectations. Their approach encourages piecemeal storytelling—allowing players to experience the evolution of the game’s narrative at their own pace, thereby crafting a more inclusive and engaging environment.
Looking Ahead
As anticipation builds for Darktide’s future content, fans can rest easy knowing that their investment in the game will continue to pay off. With each class introduction and narrative expansion, Fatshark is committed to deepening the gameplay experience. The evolution of Tertium stands testament to their dedication to not just meet player expectations, but to challenge the very boundaries of multiplayer storytelling in the Warhammer 40,000 universe.
In summary, the Arbites Class DLC and the Battle for Tertium update signify more than mere additions to gameplay; they represent a focused effort to enrich the Darktide experience through nuanced storytelling, creative world-building, and ongoing player engagement.

